
The Witcher 2 often feels like CD Projekt struggled to take a step back from their game, or were unwilling to bring in fresh eyes to playtest it. The Witcher 2 is packed to the gills with big decisions and major plot branches, and unlike most RPGs, these have consequences far beyond whether or not you get a magic karma point, a kiss from an NPC, or an extra bit of shiny loot from a treasure chest.Īll this detail and ambition comes at a price, however. The best thing about Assassins of Kings? They only think they're in control. After that, it's a brand new story, with our hero Geralt - a travelling mutant monster-hunting-swordsman-alchemist - on the run after being fingered for the death of the Temerian king he was meant to be guarding, while powerful factions try to take advantage of the post-regicide chaos. You don't have to have played The Witcher to get into Assassins of Kings, although expect a confusing intro if you haven't.

The rest is simply amazing, from the beautiful writing to the gorgeous visuals, meaningful choices, and a world that feels like a real place that exists beyond the game's limitations.įor fans of the first game, this shouldn't be a surprise. It's let down by only two things: an undercooked combat system, and a story resolution that it actually hurts to watch.

Over its 20-30 hours of almost relentlessly superb moments, Witcher 2 raises almost every bar it can get its hands on. Ultimately, it falls short of that, but not without giving it a damn good go.
